Virtual currencies need immediate attention


At present, a network of virtual currency in circulation (referred to as net currency) there are nearly 10 species, such as Q coins, currency Baidu, cool coins, Warcraft currency, coins paradise, Shanda (play area) of coupons. With the gradual formation of virtual currency, the user gradually increased, the market rules
Model also expanded.

To Q coins, for example, users of more than 200 million people. According to industry estimate that sales of virtual currency market a wide range of domestic Internet has billions of dollars each year with the virtual currency market, and 15% to 20% rate of growth. Now money has become the network most people's attention on the network as a virtual economic phenomenon, and many have a complete set of virtual currency sale of virtual currency system. Take the Q coin is, already has a very large currency sales system, and can voice telephone recharge, you can purchase the yuan directly to the agent can also be purchased with the phone bill. There is no doubt in the gaming world, Tencent's Q coin has undertaken a number of functions beyond the functions of its provisions, such as virtual trading as a general equivalent, a virtual wealth and a bridge between real wealth. Of particular note is the virtual network is still considerable economic interests of the currency. Q coins can become a virtual world of hard currency, the Tencent company, is not only an honor but also means that economic interests were. Industry analysis, virtual dealer a certain extent, the virtual economy to promote the game development cycle. According to Tencent financial statements for the second quarter of 2006 data, its Internet value-added services revenues were 462 million yuan, nearly 66% of total revenues, Analysys International analysis, Tencent Internet services depend on the currency to virtual currency Q run. Taobao September statistics show that women voters shortly before the Super Q coins from the SMS voting to specialize in sales of the seller Tencent has been a breakthrough 3000, the number has more than 300,000 products, QQ zone volume of transactions per day are more than 550,000 yuan.

Virtual currency in development, its function is also increasing. Now online, Q coins can be used to purchase other point card games, virtual goods, and even some video, and software download services, but also with a certain payment features, such as pay broadband fees, online buy RISING Antivirus software. In addition, some digital products and beverages to young people in the target consumer group of products through cooperation with Tencent Company, with complimentary way to promote Q coins. A network of staff that even small and medium wage is the forum to the moderators Q coins, and then exchanged into renminbi. Pursuit of profit generated behavior, leading to a large number of Q-line coins, "profiteers." Open Taobao, currency trading area in the Q can be seen directly converted into the Q coin posts have more than 7000 yuan, of which the largest single transaction in the amount of nearly 10,000 yuan, at least there are also several hundred dollars. In addition, a number of popular Web site's forum, to sell Q coins "profiteers" of the sale are very prosperous.

The emergence of virtual currencies, while products that enrich the online world, but left to its own development, the community will bring great harm.

First, the issue of the impact of virtual currency financial order. As the distribution network operator in the virtual currency, there will not be issued a metal or assets as a reserve currency is not bound to consider whether to issue size, and how to maintain the currency of the credit, which will directly lead to endless supply of virtual currency . This case, once the Q coins and other virtual currencies and RMB can be exchanged, as the general equivalent of online transactions, will inevitably impact on our country's financial order. Secondly, there may be new ways of money laundering. With online banking financial institutions, business development and opening of bank card online payment, online payment platform and in particular financial institutions, electronic payment systems and electronic money instrument links, the virtual currency with real currency transactions more convenient, some network players to exchange virtual currency into real money in less than 10 minutes, which provided for the crime of money laundering new "channel" through the exchange of virtual currency and RMB funds to off-site transfer or multiplayer network games through a virtual currency all concentrated in a people, and then convert the funds transfer. Third, the easy style gambling contribute to the network. CCTV reported incidents Tencent suspected gambling game, there are insider disclosed operators Tencent insiders profit from the story: According to the rules of the game Tencent, 1 yuan currency exchange 1Q, 1Q coins to buy a rose, a rose exchange 10000 game currency. Player game by game to win 10,000 dollars, it will be to tap the name of deducting Tencent 1000. See the whole process, in the game, bet the more the greater the amount of gambling, betting products consumed faster, operators can benefit from a player who more. The player to play the game, have to continue additional input. Fourth, the rise in the Q flow of the devaluation of users interests. Issue in a large number of online game virtual currencies and profit, it is likely to cause players to spend money bought virtual property depreciation, damage the interests of the phenomenon. If according to the company's user agreement Tencent, Tencent "or have been modified without prior notice the contents of Q coins services, fees, charging methods, service fees and terms of service, interruption or suspension of part or all of the rights." Once Tencent unilaterally modify the Q coin service fees, or large, low-priced to sell Q coins, currency devaluation will inevitably lead to Q. To online games such as chess and winger main company for example, the purchasing power of its network the corresponding currency has shrunk in a year nearly 40%. Fifth, will result in the loss of state tax revenue. As the era of virtual currency trading is derived from the operating behavior of the network has no clear legal provisions to industrial and commercial registration no scope of the project on virtual goods transactions. But gradually the virtual property transactions of personnel employment, place immobilization, trading profits visible, the nature of a business, you may be involved in the market order, tax issues, will also result due to the lack of national tax policy loss.

Virtual currency for the harm to society, should take appropriate measures to regulate their development behavior. One way to formulate the relevant management of electronic money, virtual money into the network supervision and management areas, to prevent disorderly development impact security and stability of financial order. Second, increase the network operators for network games disguised gambling crackdown to curb the spread of Internet gambling games. Third is clear on the actual situation of financial institutions to conduct monetary transactions such as electronic payment constraints and limitations identified. Fourth, strengthen management of virtual currency trading actual situation of the legislative work, legal constraint network operators with the business behavior.