Comments: online game not the game of moral bottom line


A 13-year-old boy, standing 24-story building's roof, put a beautiful flying posture, smiling caught up to jump, to search for online games in the world of heroes, the results fall to the ground dead. This is a recent real case in Tianjin.

This event is not the case. The past two years, young people around the succession caused by the Internet to play games casualties tragedy, even young people, in imitation of online games killing scenes, to kill street children.

More and more young people wallow in Internet cafes, indulged in online games, not only abandoned their studies, but also seriously damages their physical and mental health, a family tragedy. Faced with these ignorant, silly boy, some mother kneeling in front of the children in person, request the child returned home; more of the mother at, eventually, to return for the child's senses.

Tragedies continue to occur at the same time, China's Internet economy, particularly the online game industry is also an alarming pace. According to statistics, in recent years, the original online game players has grown to 2300 people tens of thousands of people, including millions of young people; online game industry in 2004 reached 2.47 billion yuan in output value is expected to reach 10.96 billion yuan in 2009 ; more entrepreneurs to get rich because of the network, a leading domestic tycoons.

For this strange phenomenon, some experts anger while bluntly pointed out: tens of thousands of families fragmented by the network game, success of the online game development company capital accumulation and wealth expansion; are thousands and thousands of young people unable to extricate themselves deep online games, online games, cooking a feast of capital.

We believe that: the Internet economy is the progress of the time

Logo, contribution to socio-economic development; However, any kind of economic phenomena have the moral bottom line, and in the network economy, especially online gaming industry, the more inescapable moral responsibility.

As we all know, online games attractive enough to have to let Internet users this way, online game development company had benefited. However, this attractive, if too strong, deep which will allow Internet users unable to extricate themselves into a network of opium online games. If the game added to a bloody, violent elements, it is great for young people poisoned.

Although domestic companies have developed the online game online games that claim to be healthy, be green, but more the fact that young people lack self-control could not stop the so-called "health  temptation, young people network addicts, increasing.

Such a situation has already caused great concern management, and increased regulatory review efforts, online games classification system is also ready to come out. However, we also see that, due to the particularity of online games, online games, not shirk its moral responsibility, self-discipline in game development from the police.

For the enterprises and entrepreneurs, this is contradictory: reducing the attractiveness of online games, will likely face the loss of customers and profits fell in the dilemma; if increased attractiveness may cause more young people fall and staged tragedy.

Hope they make the right choice.