China's online game market will reach 970 million U.S. dollars over the first Korean


This year China's online game revenues will more than South Korea, the rapid growth of Internet users and a growing number of online game players is the main reason for China to surpass South Korea.

SEOUL Internet market research firm iResearch Consulting (iResearch) recently released a report, expected this year China will surpass South Korea as the world's second-largest online computer game market.

All along, South Korea play massively multiplayer online game market leader role.But iResearch's latest survey, this year, China's online game revenues will more than South Korea, the rapid growth of Internet users and a growing number of online game players is the main reason for China to surpass South Korea.

Report said this year China's online computer games market will grow 28% to 970 million U.S. dollars, compared to South Korea this year, online computer game market revenue of 9.6 billion.Last year, the global computer game market grew by 33% to reach 4.8 billion U.S. dollars.Among them, 1.29 billion U.S. dollars the United States ranked first in sales, South Korea at 8.1 million, ranks second in China came in third, the corresponding income was 7.6 billion.

Report, the global computer game market in 2004, the popular online games to South Korea to maintain a high degree of first place.As more and more Chinese high-speed Internet connection, the Chinese online game market prospects are bright.This year, China is expected to grow by 15% of Internet users reached 128 million, by 2010 this figure is expected to more than 180 million.

Nevertheless, China's Internet market still has some barriers.Domestic users become used to paying for online gaming, but the slow development of e-commerce business, mainly because many users are still reluctant to use credit card transactions.Insiders said, "and the rapid economic development, the Chinese e-commerce business development slow. This is because only a large number of Internet users is not enough, and now credit cards are not widely popular, this simple form of payment transactions is stillInternet transactions need to overcome obstacles. "